Stelline

Support

Help with Stelline

Everything the game does, in one page. If your question is not here, write to us.

How do I play?

Place one queen (or, in 2 stars mode, two stars) in every row, every column and every colour region, and never let two pieces touch, not even diagonally. Every board has exactly one solution, checked before it is shown to you.

Stelline plays Star Battle-style logic puzzles. The board is a square grid divided into colour regions (or bordered regions in the Classic theme). There are as many regions as rows.

What are the rules in 1 queen mode?

What are the rules in 2 stars mode?

Every board has exactly one solution, and the game checks that before it shows you the board. On every tier except Expert in 2 stars mode there is always a next step the hint ladder can name. Most Expert 2 stars boards are explained step by step too; a few need what-if reasoning the ladder cannot explain (see Hints).

Learn on the Home screen holds First steps, a lesson played on a real board that teaches the rules and the controls, and the six-slide summary The rules at a glance. (Before version 1.4 the slides were the How to play button.)

Which modes and board sizes are there?

Two modes: 1 queen on boards from 6×6 to 11×11, and 2 stars on boards from 9×9 to 11×11, each graded Easy to Expert where the tier is offered. Pick the mode and the size on the Home screen; the choice applies to the next New puzzle.

The game remembers the size and difficulty you last used in each mode.

Besides ordinary boards there are Today's board and the archive under Compete, and, on iPhone since version 1.4, Tactics, a three-minute rush of positions to read.

How do the controls work?

Tap a cell to cycle it through empty, dot and queen (or star); drag across cells to dot a whole run. Undo, Redo, Clear and New puzzle sit under the board, and Hint in the toolbar.

Tap a cell
Cycles it: empty → dot → queen (or star) → empty.
Drag across cells
Dots every cell you cross. Start the drag on a dot you placed yourself to erase dots instead. Starting on a queen or star does nothing, so you cannot drag a piece away by accident. One drag is one undo step.
Undo, Redo, Clear
Under the board. Clear empties the whole board and can itself be undone. Undo history is saved with the game.
Hint
In the toolbar. See Hints.
New puzzle / Next puzzle
Generates a fresh board of the selected mode, size and difficulty. The board you leave is not kept; only the game you are currently playing is saved.

What do dots, X marks, queens and stars mean?

A dot (or an X, if you prefer) marks a cell where no piece can go; a queen or a star is the piece itself, and which one you see is only a drawing choice. Only the pieces count towards solving the board.

A dot means “no queen or star can go here”. It is a note to yourself; the game ignores dots when deciding whether the puzzle is solved, so a stray dot never blocks a win. If you prefer the traditional look, Settings → Mark switches the dot to an X. The meaning is the same.

The piece you place is drawn as a crown on 1 queen boards and a star on 2 stars boards. Settings → Piece can force a queen or a star on every board, or, on iPhone since version 1.4, one of four drawn pieces: a donut, a cat, an elf or a teddy bear. Again, only the drawing changes; the rules and the labels still speak of queens and stars.

What do Auto-dots and Auto-check do?

Auto-dots place dots for you where nothing can go: around every queen or star you place (on by default) and, if you turn it on, in rows, columns and regions that are already complete. Auto-check stripes in red any pieces that touch or exceed what a row, column or region may hold. All three are optional.

To remove an automatic dot, tap the cell twice (the first tap turns it into a queen or star, the second empties it), or use the Clear cell VoiceOver action. Drag-erase only removes dots you placed yourself.

How do hints and “Show me where” work?

Hints are unlimited and come in stages, so you only get as much help as you ask for: first two counters that say how many queens and dots are misplaced without saying where, then Show me where, which highlights the next logical step (or the mistake) and can apply the fix for you. Every stage counts as a hint.

  1. Counters. The first tap shows two numbers: misplaced queens (pieces that are not on a solution cell) and misplaced dots (dots sitting where a queen or star belongs). It never says where. Zero and zero means everything on the board is right so far; anything else means it is time to undo.
  2. Show me where. If something is misplaced, the game highlights the region (or regions) that holds the mistake, then, on the next tap, the exact cells, and finally offers to Clear them. If the board is all correct, it instead highlights the row, column or region behind the next logical step — or the cells themselves when the step spans several units — then shows the cells with a preview of the dots and pieces the step settles, names the technique, and can Do it for you. Since version 1.6, Learn this next to it opens the idea’s lesson and comes back to your game; every idea is also explained on the techniques page.
  3. Reveal. Only when no logical step is available (which is rare, and only on Expert 2 stars boards) the game offers to place one solution queen or star.

Using a hint means the board will not earn the Flawless badge, which is reserved for solves with no hints and no conflicts.

What do the difficulty levels mean?

Easy, Medium, Hard and Expert describe the reasoning a board needs, not its size: Easy and Medium boards are solved by direct deductions, Hard adds several counting steps or the advanced counting techniques, and Expert needs what-if reasoning.

Before a board is offered, a deduction engine solves it with the techniques a person would use, from “dot the neighbours of a piece” to counting arguments across several regions, and grades it from the reasoning it needed. The grade does not depend on the board size.

Easy
Simple steps all the way: forced cells, neighbours, lines locked in a region.
Medium
A few moments where you must weigh two or three cells against each other, or count queens across regions.
Hard
Several counting steps, or the advanced counting techniques (squeezes, set differences, fish), in both modes. Still pure deduction: no what-if step.
Expert
In 1 queen mode, the board needs one-level what-if reasoning (“what if a queen went here?”, never nested), possibly at more than one point. In 2 stars mode, the board needs what-if reasoning (“what if a star went here?”), possibly more than one level; a few boards go beyond what the hints can explain, and the caption under the difficulty picker says so.

Is there a colour-blind mode or a Classic theme?

Yes. Settings offers a Colour-blind mode with high-contrast colours and thicker borders, a Classic black-and-white theme, and a light, dark or system appearance. Region borders are drawn in every theme, so colour is never the only cue.

Is my game saved when I leave the app?

Yes. Your game is saved after every move, with its undo history and the time so far, and the Home screen shows Continue when you come back. The timer pauses whenever the app is not in front.

Is Today's board the same for everyone?

Yes. Today's board is the same board for every player for 24 hours, on iPhone and on Android, keyed to the UTC date and generated on your phone, so no connection is needed. On iPhone, optional Game Center leaderboards, off by default, let you compare your time on it with other players; leaderboards are on iPhone only for now.

What is Tactics?

Tactics (iPhone, version 1.4) is a three-minute rush of positions to read. Every position is a board part-way through a solve, with the eliminations so far shown as dots. Tap the cell where a queen (or a star) can be proven right now.

What do the lessons under Learn teach?

Learn (version 1.4 on iPhone, version 1.0 on Android; the Techniques and Advanced lessons since 1.6 on both) holds lessons you play on a real board, one move at a time, with you making every move.

What are what-if marks?

A way to try a move you are not sure of (version 1.6 on both platforms, off by default). Switch on What-if marks in Settings; a What if? button then sits above Undo. From that point your marks are drawn hollow in the accent colour, so they read apart from the firm ones. Keep makes them firm; Drop removes them all in one step, and Undo brings a dropped branch back. One branch at a time; Clear empties the whole board, branch included, as one step you can undo.

Does Stelline work with VoiceOver, TalkBack and Dynamic Type?

Yes. On iPhone, every cell is a VoiceOver element with actions to mark, place and clear, all controls scale with Dynamic Type, Reduce Motion turns off the animations, and haptics can be switched off. On Android, TalkBack reads every cell and the font size and remove-animations settings are respected.

Which devices run Stelline?

iPhone and iPad running iOS or iPadOS 26 or later, Apple-silicon Macs, and 64-bit Android phones and tablets running Android 9 or later, Chromebooks included. Stelline works entirely offline and comes in seven languages.

Does Stelline run on a Mac?

Yes, on Apple-silicon Macs: the iPad app is on the Mac App Store, verified for macOS, with the same purchase. Since version 1.6.1 it has a menu bar and keyboard shortcuts.

What does Stelline collect?

Nothing. Stelline has no network access, no account, no analytics, no ads and no third-party code; its App Store privacy label reads “Data Not Collected” and its Google Play Data safety section says no data is collected or shared. The one optional exception, on iPhone, is Apple's Game Center for the daily leaderboards, off by default and described above; the Android app requests no permissions at all, not even internet access. Your settings and your saved game stay on your phone and are deleted with the app. Full details are in the privacy policy.

How do I report a problem?

Use the contact form below or email support@stelline.page, whether it is a bug, a board that looks wrong or something the hints explain badly. For ideas and feature requests, the ideas board is the best place: others can vote on them.

Because the app sends nothing to us, we cannot see your game. The following helps us reproduce a problem:

Contact form

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Where can I suggest a feature or see the roadmap?

On the public ideas board at stelline.featurebase.app, which lists what is planned and what other players asked for. You can vote and post there as a guest, no account needed. Ideas sent through the contact form end up on the same board.

Lost progress? Only the game in progress is saved, and deleting the app deletes it. Reinstalling starts fresh. Updating the app keeps your game.